Diet Run

Junk food is charging down the seaside promenade. Pick the healthy gates that give you more to throw, pelt the simits, waffles and burgers with dumbbells and kettlebells, and bring down the burger boss before the scale tips.

0
Level
1
Throws
1
Scale
Best
0

Or hold a finger on the road: the runner goes to it and throws.

  • Junk food, 1 to 3 hits10 a hit
  • The burger boss500 × level
  • +2A blue gatemore throws
  • −1A red gatefewer throws
Runner

How to play

Steer your runner along the promenade and throw weights at the junk food charging down it. Get past three groups and three gates, then bring down the burger boss for the next level; the run is over when the scale reaches 10 kg.

The run

Your runner keeps running and throws while you hold Throw, a volley about every half second, one weight to start: a dumbbell, a kettlebell, a weight plate or a medicine ball, every one counting the same. Steer across the road to aim.

The junk food

Simit, ıslak burger (a wet burger), waffle, pizza, fıstıklı dolama, dondurma (ice cream), krem karamel, eclair, chocolate, French fries, lokma, watermelon and pineapple walk at the runner in groups. At level one each takes one to three hits (the burger and the watermelon three), and more each level; once hit, a bar over it shows what it has left.

The gates

Two gates stand across the road, one each side, and the runner goes through the one on that side, which lights up on the way. A blue gate, healthy food, gives you more to throw (+1, +2, +3 or ×2); a red one, junk food, fewer (−1, −2 or ÷2), and comes only when it would take something away. You throw at least one weight and at most twelve.

The burger boss

After three groups and three gates the burger boss walks up the middle, swaying from side to side, and the run slows to a jog. Its number is the hits it takes, set by how many you throw when it comes: about three and a half seconds of steady hits at level one, half a second more each level, never fewer than ten. Bring it down before it reaches the runner for 500 points times the level and two kilos off the scale; if it reaches the runner, four kilos go on. Either way the next level starts, a little faster.

The scale

Whatever reaches the runner goes on the scale, a kilo each. Running burns it off: a kilo comes off after every eight seconds without a hit. At 10 kg the run is over.

Points

Every metre run1
Junk food10 a hit
The burger boss500 × the level

Controls

Steer with ← → or A D; throw with Space, ↑ or W, held to keep throwing. P or Esc pauses; Enter plays, resumes or starts a new game when the road asks. On a phone or a touch screen, use the buttons under the road, or hold a finger on the road: the runner goes to it and throws. Putting the tab away pauses the game too. The speaker beside Play turns the sound on or off.

Your best score and who runs are kept in this browser; a refresh starts the run over. Sound’s choice is kept too.

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