Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Games
Classic games that run right here in your browser. Some keep your game so you can pick it up later; others start fresh every time.
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
Bring a big ship into eight harbors, from Istanbul to New York to South Florida, and lay her gently alongside her berth.
Fly off the carrier, knock out the rival fleet's guns, ships and fighters, and land back on the deck, in eight missions.
Grab every crumb of cheese in the kitchen before the cats catch you.
Turn the falling pieces and fill whole rows to clear them, a little faster every time.
Swap the food on the board into lines of three: the healthy takes kilos off the scale, the junk puts them on, in ten levels.
Fire the cannon at the rival crew's island fort and knock every pirate out, in eight levels.
Hold the sea floor against a fleet of jellyfish, anglerfish and pufferfish sinking wave after wave.
Climb out of the palace, from the dungeon to the roof: run, jump, hang from ledges and cross swords with the guards.
Run the promenade and throw weights at the junk food charging at you, before it lands on the scale.
From a hillside far away, look through the scope, mind the distance and the wind, and take every soldier the mission names before they raise the alarm.
Fight your way up the road on foot, a rifle and a few grenades against a whole garrison, through six areas to the fortress.
Six fighters of our own, Cengiz among them, from the Kadıköy quay to South Beach. Take on the computer's five, or a friend on a link.
Floodlit football of our own. Pick a nation, captain it as Cengiz, and curl one into the top corner. A friendly, a cup of sixteen, or a friend on a link.
Arcade hoops of our own. Sixty seconds a stage, the hoop sliding faster each time: shoot as Cengiz against the computer or a friend.
Archery on a hill over the Bosphorus. Hold to draw, follow the sight as it drifts and let go on the steady: six ends, against the computer or a friend.
A coastal road at sundown, a fast car and the police right behind it. Run for the line, or take the cruiser and stop the racer. With a friend, one runs and one chases.
Six floors of junk food between you and the street, a weight in your hand. Throw, pick it up, throw again, and eat your greens on the way down to the Big Burger. With a friend, the two of you clear them together.
Run a precinct on downtown Boca Raton's real streets for ten shifts. Calls come in over the radio; send your officers, chase, arrest, and keep the city's trust.
Grow the wheat, bake simit and sourdough, make sütlaç from your own cows' milk, and send the orders off on the ferry. Your farm by the sea.
Run your bakery by the sea: bake The Table's simit, brew Turkish tea, scoop dondurma and serve the queue at the till.
Build a base on a Mediterranean coast, pump the oil, raise an army and a fleet, and take the base across the river.
The whole game with a clock, against the computer or a friend you send a link to.
Dama: every square in play, pieces that go forward and sideways, and a dama that flies along a whole line. Against the computer or a friend.
Bear off all fifteen checkers first, against the computer or a friend you send a link to.
The Turkish tile game: build runs and sets on your rack and be the first to finish. The computer fills any empty seat.
Kızma Birader: roll a 6 to come out, go once round the board and into your home row, and send whoever you land on back to the start.
Three in a row on a three by three grid, against the computer (Hard never loses) or a friend on a link.
Find and sink the other fleet before it sinks yours, against the computer or a friend you send a link to.
One draw for everyone with the link. The first full line calls it.
Buy the places of a life's map, Istanbul, New York and South Florida, build houses and collect the rent. Against the computer or with friends.
Match the top card or play a Jack to take the pile, against the computer or a friend you send a link to.
The classic patience game: build every suit from ace to king, drawing one card or three, on deals you can win.
Get closer to 21 than the dealer without going over, with one deck or six and hints when you want them.
Texas hold'em for up to six, every player starting with 1,500 chips. Against the computer or with friends.
A painting from the collection, cut into real jigsaw pieces. Pick one and put it back together.
Every clue is a photo from The Table: name the dish to fill the grid, in English or Turkish.
Nine rows, nine columns, nine boxes: fill them all with 1 to 9. A new puzzle every time, in four levels.
Clear the harbor without touching a mine. Each number tells how many lie around it, and No guessing deals boards you can clear by reasoning alone.
A board full of pegs and one empty hole: jump to take, and finish with a single peg. English, European and Triangle boards.