Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Grab every crumb of cheese in the kitchen before the cats catch you. A dog whistle sends them running for a few seconds, and then you chase them.
Ready
Swipe on the maze to steer.
Steer the mouse around the kitchen and grab every crumb of cheese while four cats hunt it. Clear a kitchen and the next one starts; the game ends when a cat catches the mouse on its last life.
The mouse runs between the counters and grabs every crumb it passes. Grab them all, the four dog whistles too, and the kitchen is cleared. The gaps at either end of the middle row lead across to the other side, and the cats slow down in them. After the 70th crumb and again after the 170th, a wedge of cheese turns up where the mouse started, for nine seconds.
Four cats come out of their basket one by one, and each hunts its own way: the ginger one heads for the mouse, the grey one for where the mouse is heading, the cream one comes close and then wanders off to its corner, and the black one roams. Now and then all four go back to their corners for a while.
Grab a dog whistle and the cats turn and flee: for 7.5 seconds in the first kitchen, 0.8 seconds less in each one after, never under 2.5. A fleeing cat turns pale blue and flashes white as the whistle wears off, and the mouse runs a little faster. Catch one and it runs home, only its eyes showing, then comes out to hunt again.
| Crumb of cheese | 10 |
| Dog whistle | 50 |
| Fleeing cats caught on one whistle | 200, 400, 800, 1,600 |
| Wedge of cheese | 100 × kitchen |
A cat that catches the mouse costs a life. You start with three and get one more at 10,000 points, once; when the last one is gone, the game is over. Three kitchens take turns, each cleared one leading to the next, and the mouse and the cats are 5% faster in every new kitchen, up to the eighth.
Steer with ↑ ← ↓ → or W A S D: a turn asked for early is taken at the next corner, and a turn back at once. P or Esc pauses; Enter plays, resumes or starts a new game when the kitchen asks. On a phone or a touch screen, swipe on the maze to steer. Putting the tab away pauses the game too. The speaker beside Play turns the sound on or off.
Only Sound’s choice is kept in this browser: a refresh starts the game over.
More games
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
Bring a big ship into eight harbors, from Istanbul to New York to South Florida, and lay her gently alongside her berth.
Fly off the carrier, knock out the rival fleet's guns, ships and fighters, and land back on the deck, in eight missions.