Walkers
Lead the little walkers home: give each one a job to build a bridge, dig a way down or turn the others back, in twenty-five levels.
- Solo
Swap two pieces side by side to line up three of a kind. Healthy food lined up takes kilos off the scale, junk food puts a little back on, and a weight burns junk off for nothing. Reach the goal weight before your moves run out.
Four in a lineclears a row
Five or more togetherclears round it
Five in a linetakes one foodJunk a weight clears is burned off; nothing goes on.
Drag a piece onto the one beside it, or tap one and then the other.
Swap the food on the board into lines of three or more and bring the scale down to the level’s goal before your moves run out. Reach it and the next of the ten levels opens.
Swap two pieces side by side, across or up and down, to line up three or more of one food. A swap that lines up nothing swaps back and costs no move. What is lined up goes, with every piece of the same food touching it side by side (a corner doesn’t count); the pieces above fall into their place and new ones drop in from the top, and whatever lines up as they land goes too.
Every level starts at 90.0 kg. Each healthy piece that goes with a line (broccoli, sucuklu yumurta, steak, fish, cheese, yogurt, a drumstick or nuts) takes 0.2 kg off; each junk piece that goes with a line (a burger, pizza, simit, ice cream, a waffle, a sweet or sweet fruit) puts 0.1 kg on. A line of junk still clears the way, but it costs you.
Four in a line with nothing else touching them make a dumbbell, which clears its row (its column, when the four stood in a column) when it goes. Five or more together in any other shape (an L, a T, or a line with pieces touching it) make a weight plate, which clears the pieces round it. Five in a line make a kettlebell: swap it with any food and every piece of that food goes; swap two kettlebells together and the whole board goes. A weight goes when it is lined up again or caught in another’s blast, and junk a weight clears is burned off: nothing goes on the scale.
Each of the ten levels has its own foods, three healthy and three or four junk, its goal weight and its moves; the later ones drop in more junk. Reach the goal and the level is done, with 100 points for each move left; run out of moves first and try again. When no swap is left on the board, it is shuffled for free.
| Each piece your swap clears | 10 |
| Each piece cleared as they land | 20 on the first fall, 30 on the next, and so on |
| Each piece a weight clears | 20 |
| A dumbbell, a plate or a kettlebell made | 100, 200, 300 |
| Each move left when the goal is reached | 100 |
Drag a piece onto the one beside it with a mouse or a finger, or tap one and then the other. With a keyboard, ↑ ← ↓ → move the ring, Space or Enter picks the piece and an arrow swaps it; Esc lets go, H shows a move, and R starts the level over. After a while without a move, the board shows one. The speaker beside Retry turns the sound on or off.
The levels you finish are kept in this browser: each opens the next, any open level can be played again from the list under the game, and Reset forgets them. A level in play is not kept; a refresh opens the first level not yet done. Sound’s choice is kept too.
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